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        <title>March 2026 Timelapse: Finishing the Train Sequence</title>
        <link>https://tv.filmfreedom.net/videos/watch/702998c4-49ee-4633-b208-482c1253a66f</link>
        <description>The main activity in March 2026 was to recreate broken shots for the Train sequence, and then complete compositing and assembly of shots for the whole sequence. This also included improvements to the railway set and re-renders that that required. At the end of March, I also started work on recreating and updating interior action shots in the Soyuz Flight sequence at the end of the episode. 00:00 Titlecard 00:10 Kazakhstan Railway Set Corrections 01:30 Billboard Ink Masking (Troubleshooting Errors) 03:30 Restoring/Recreating Camel Animation 05:15 Render Reflection Camera Shot Element 05:43 Why Are Renders Crashing (Freestyle Problem) 06:06 Checking TR-2-R (Reflection) Render 06:32 TR-2 File Cleanup (Clearing Broken Links and Orphan Data) 07:20 Camera Pan Animation Stretch/Retime (1st Attempt) 09:06 Stretching Camera Pan... Again (2nd Attempt) 09:47 Stretching Camera Pan... One More Time! (3rd Attempt - Success!) 10:28 Retiming Camel Animation (Match New Camera Timing) 10:39 Gravel &amp; Ground Level Problems 11:52 Test Assembly (of TR-2 Shot) 12:43 Glitching Gravel Problem (Testing) 13:50 Bake the Gravel (This Solved the Jumping/Instability Problem) 14:23 Tweaking Emitters (Split Emitters from Ground Mesh) 15:15 TR Compositing (Setting Up Composite File for Whole Scene) 16:39 Test Assembly w/ Composites (TR-2 Shot in Kdenlive) 16:58 ABX in TR-3 (Setting Up Multilayer EXR Output) 17:53 TR-4-A Pullaway Render (This took several days, due to Freestyle vanishing point problem) 20:29 Test Cloud Backdrop (Use painted clouds instead of clear sky) 21:18 More TR Compositing (Continuing TR-compos File Setup) 23:04 TR-1-A Render/Composite (Regenerating Moon-Earth Zoom Shot) 23:21 TR Scene Assembly (Entire TR Scene in Kdenlive) 25:45 Soyuz Flight Review (What Needs Work in SF-SoyuzFlight Scene?) 26:06 SF-1 Shot Renders (Interior Character Action Shots from SF) 26:48 SF-1-A Sunbeam Shot Lighting Rig (Linked from SF-1-C w/ Georgiana Blinking) 27:15 Explicit Light Cone Model (Model Beam as Glowing Object, Rather than Spotlight Halo Effect) 28:06 Separate "Sunbeam" Render Layer (Enables Effects in Compositing Nodes) 28:16 Sunbeam Compositing Effects (Blur, Alpha, Textures) 28:39 Trying Painted Dust Effect (Rejected) 29:02 Voronoi Procedural Dust Effect (2D Texture Output in Compositing Nodes) 29:46 Sun Orb? Trying to Create a Glowing Sun Orb in Blender (Rejected) 29:58 Mask Alpha Interaction Tests (The Window is an Alpha Mask Material) 30:06 Sun Backdrop Method (Created Sun Image in GIMP with "Supernova" Filter) 30:55 Changing Sunbeam Angle (Composition Work for Animation) 31:30 Checking Effects on SF-1-C (Sunbeam Lamp is Linked, Trying Cone Effect) Still very much work-in-progress on the SF-1 animation at the end of the month. There are also still some minor issues with TR (there is some missing lipsync animation still to fix). The Music is most of the album "Ambient Pills"  by Zero Page Jamendo #2843 / CC By 3.0 00:00 Ambient Voyager 03:53 Void Sensor 09:18 Clear View on Tempel 1 15:28 Ambiose 22:31 Ambiphonic 27:32 Ambient Flight (Electro Vocal Mix)</description>
        <lastBuildDate>Sat, 02 May 2026 19:14:05 GMT</lastBuildDate>
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            <title>March 2026 Timelapse: Finishing the Train Sequence</title>
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